The Windmill

The Free Polish garrison at Swiebodzice castle was already small and it was significantly degraded when a squadron of twelve men fled into the hills south of the castle to live as Marauders. Their presence outside the city is embarassing to the garrison, who would like them to return but would be satisfied with them being killed or just driven away. They have taken up residence in the windmill outside village of Gostkow.

If the PCs kill the Marauders or convince them to return to the garrison, they will gain 500 shells or equivalent goods. The commander wants the horses returned - for each horse killed, he will dock 50 shells from the payout.

Convincing the Marauders to return to the garrison will take a PERSUASION check at -2, since they are enjoying their life as bandits and are afraid of the encroaching Soviet force (even though it doesn't really exist).